By Roland Hess
Blender has develop into probably the most well known 3D and animation instruments out there, with over 2 million clients, and it really is loose! Animating with Blender is the definitive source for developing brief animation initiatives from scratch, the best platform for experimenting with animation.
Blender specialist and writer Roland Hess walks you thru the complete technique of making a brief animation, from writing to storyboarding and blocking off, via personality construction, animation and rendering.
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Additional info for Animating with Blender: Creating Short Animations from Start to Finish
If you don’t approach ﬁle management with a plan, you will almost certainly end up rendering the wrong version of some ﬁle, or worse yet, accidentally saving bad ﬁles over good ones, which can potentially ruin weeks of work. The digital assets of your project will consist of storyboards, sounds, models and rigs, sets and props, materials, textures, animation, and renders. Although we will be extending the way that those assets are organized within each chapter, it’s important to begin with a good baseline and an understanding of how Blender locates and deals with them.
42 Storyboarding and the Story Reel If you have a physical wall full of storyboards, grab a yardstick, tell the story and begin to direct your audience’s attention to the relevant boards. If you are doing it digitally, you can show each image full screen with the slideshow feature of any number of applications such as IrfanView, iPhoto, or Google’s Picasa™. In either case, the point is to show someone who doesn’t already know the story the storyboards, while you narrate. This last point is critical because what you are looking for here is feedback on what the viewers misunderstood (or completely failed to understand), what they thought went on too long, whether your jokes worked, and if anything just plain didn’t make sense.
29 A faux oil painting created with ArtRage To ﬁnd it, run Blender and conﬁgure a screen so that a single window dominates. Change that window to the UV/Image Editor type. 30 Blender featuring a UV/Image Editor window 38 Storyboarding and the Story Reel Before you can use this window for painting, you need to create a new image. Do this by selecting New from the Image menu on the window header. The dialog that pops up gives you options for naming the new image and choosing a size. For now, set the Width to 800 and the Height to 600.
Animating with Blender: Creating Short Animations from Start to Finish by Roland Hess