New PDF release: 365 Games Smart Toddlers Play: Creative Time to Imagine,

By Sheila Ellison

ISBN-10: 1402205864

ISBN-13: 9781402205866

365 video games clever children Play can assist you're making the easiest of the time you and your boy or girl percentage, on a daily basis of the yr.

Each day along with your child brings new reports for them and new possibilities so you might train, percentage and develop toward one another. Bestselling parenting writer Sheila Ellison fills every one web page with enjoyable, functional how one can create and improve these distinct daily moments.

Perfect for:
Child-care providers

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Extra resources for 365 Games Smart Toddlers Play: Creative Time to Imagine, Grow and Learn (2nd Edition)

Example text

The analogy with the BASIC POKE command is obvious. As with the LOAD instructions, the value stored in either the accumulator or the registers, depending on which instruction is used, is not changed by the execution of the instruction. Therefore, if you wanted to store the number 8 into four different memory locations, the following code could be used: LDX STX STX STX STX #8 $CC $CD $12 $D5 i first, load it in ithe first location ithe 2nd location ithe 3rd location iand we're done Note especially that we don't have to reload the X register with 8 before each store command.

2-2 Getting Started 19 One note of caution is warranted here. If you are using 2-byte signed arithmetic (and the ATARI does this frequently) only the most significant bit of the most significant byte (the byte representing the highest digits of the number) is the sign bit. That is, a 2-byte signed number contains 15 numeric bits and only I sign bit. This will become very important later when we get into 2-byte math. Of course, when we use floating point arithmetic, we need to add to our code 1 byte which will represent the sign of the number - that is, whether the final number represented is positive or negative, but all coding schemes used do take this into account.

Let's look at a simple example to see how these instructions work: SUB4 LDA BCC LDA STA 110 ; ini tialize SUB4 ;branch if carry clear Ih ; if not $0243 ;store the value here In this routine, the value stored into memory location $0243 depends on the condition of the carry flag in the processor status register at the time the branch instruction is executed. If the carry flag is set (equal to 1), then the branch is not taken, and the accumulator is loaded with the value 1 before the STA command. If the carry flag is clear (equal to zero), the branch is taken, the accumulator is not changed, and the value 0 is stored into memory location $0243.

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365 Games Smart Toddlers Play: Creative Time to Imagine, Grow and Learn (2nd Edition) by Sheila Ellison

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